As the academy’s math and physics teacher, Anton must not only deal with students who more often than not know at least as much as him, but who also spend a good deal of their time stopping time or teleporting themselves to the four corners of the universe. It’s certainly a change to his last job at a high school in the city’s Eastern quarter.
- Surprise Test!: Win 40 rounds with Anton (28/03/2014 - 01/06/2014)
Advantages and Disadvantages
- His power is 6, which is really good for a 2*.
- His ability gives you three more pillz if you win with him.
- He has only 1 damage, so he doesn't have to worry about damage reducers.
- He is 2*, so he helps to make room in your deck.
- He is a common, so he is easy to get.
- Because of his ability, he usually works as a good bluff.
- Because of his bonus, he doesn't have to worry about losing his ability, unless he is facing an all stop.
- His biggest weakness are all stops. If faced with one, he loses his ability and is left with his 1 damage and his 6 power.
- Because of his ability, you may wind up using more pillz and gaining less than what you started with.
- His clanmate, Corvus, has the same ability, but has more power and more damage.
- He has competition from the other 2* in Skeelz.
- Anton seems to based off of the physicist, Anton Van Leeuwenhoek, who was famed for discovering cells in nature.
- The answer to the problem in his second level artwork is '1'.
- He, alongside his students, Aylen and Liam, were all three drawn by Fudge.
- He, along with Drake, is one of the only Skeelz who doesn't have a power (and also the only teacher who doesn't have one).
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