Balorg was one of Vryer's good old-fashioned genetic creations, designed for dirty work and intimidation. But it has to be said he was a complete failure as he turned out to be a real lily-livered coward! As a result he had to be filled with Ergoserum to undo his useless hormonal equilibrium and make him a little more aggressive and efficient.


  • He's watching you: Remove 20 Pillz from your opponents with Balorg

Advantages & Disadvantages


  • His base power is 7, which is really good for a 2*.
  • His base damage is 2, but becomes 4 with fury, allowing you to 2HKO with other members of GHEIST.
  • His ability removes two pillz from your opponent if you win with him.
  • The minimum for his ability is one, which is very low.
  • His ability makes him a good bluff to use against your opponent.
  • The clan bonus cancels an opposing card's ability, which makes fights easier.
  • He is a 2*, so he makes room in your deck.


  • His base damage is 2, which is low, though normal for a 2*.
  • His ability is Courage-based, meaning you only have two chances to activate it. Plus, it makes him predictable.
  • His ability is less useful in the later rounds.
  • He has competition from the other 2* in GHEIST.


  • The Ergoserum which is mentioned in his bio is a reference to fellow Gheist member, Dr Ergo.
  • His name is an anagram of Street Fighter character, Balrog.
    • Balrog is also the name of a creature that accosts the Fellowship of the Ring during their expedition through the Mines of Moria, from the book of the same name by J.R.R. Tolkien.
  • His second level artwork bears a slight resemblance to Zangief, another Street Fighter character.
  • The process in which the serum is added to his body, and the way he looks at level two, makes reference to Bane from the Batman comics.

Card Artwork

Full Artwork

Community content is available under CC-BY-SA unless otherwise noted.