Beck is conscientious, studious and industrious. Nena is unpredictable, unruly and always out to have fun. Even though they're twins, Beck and Nena couldn't be more different! But put together, their abilities have enabled them to create a portal that interconnects them. And yes, it can be extremely useful for evacuating or transporting material, as is the hope of high-minded Beck, but Nena prefers to use it for practical jokes that often end in disaster. However one thing's for sure: even though he seems grumpy, Beck will always come to the rescue of his sister Nena and she'll do everything in her power to lift her brother's spirits.
- Like Chalk and Cheese: Inflict 100 Damages with Beck - Nena
Advantages & Disadvantages
- Their base power is 5, which is good for a 2*.
- Their base damage 3, but becomes 5 with fury, allowing you to 2HKO with other members of Skeelz.
- Their ability increases their power and damage by three, making them a potential 8/6.
- Their ability makes them a good bluff.
- The clan bonus prevents their ability from being cancelled, unless they are facing an all-stop.
- They are a 2*, so they make room in their deck.
- Their ability is Revenge-based, meaning you must lose the previous round in order for it to activate. It also makes them predictable.
- They are weak against power and damage reduction.
- They have competition with the other 2* in Skeelz.
- They are the third card (after Dacha Macha and Xia Leming) to have two people inside one card, and the first one not to involve conjoined twins.
- There are two references that can be identified in this multi-characters card: a portal reference, and also the Wonder Twins from the Justice League series.
- Their mission name is based off the British and Australian phrase, which describes two people who are completely different from one another.