Urban Rivals Wiki
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==Advantages and Disadvantages==
 
==Advantages and Disadvantages==
 
'''Advantages:'''
 
'''Advantages:'''
*His damage is 8, which is outstanding for a 5*, since it allows him to [[2HKO]] with almost all of the other members of Skeelz.
+
*His damage is 8, which is outstanding for a 5*, since it allows him to 2HKO with almost all of the other members of Skeelz.
 
*His ability reduces an opponent's power by 5, which is very high.
 
*His ability reduces an opponent's power by 5, which is very high.
 
*The minimum for his ability is 2, which is very low.
 
*The minimum for his ability is 2, which is very low.
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'''Disadvantages:'''
 
'''Disadvantages:'''
 
*His power is 4, which is low for a *5.
 
*His power is 4, which is low for a *5.
*When facing cards like [[Platinum]] or [[Frank]], who reduce another card's power or attack, then he will lose when facing them pill-to-pill. This includes the [[All Stars]].
+
*He is weak when facing cards like [[Platinum]] or [[Frank]], who reduce his power or attack.
*He is also extremely weak when facing clans such as the [[Uppers]] and the [[Sakrohm]], due to attack manipulation.
+
*He is also weak when facing clans that manipulate power or attack, such as [[All Stars]] and [[Uppers]].
 
*He is 5*, so he takes up a lot of room in your deck.
 
*He is 5*, so he takes up a lot of room in your deck.
*He has some competition from the other 5*s in the Skeelz.
+
*He has some competition from the other 5*s in Skeelz. Unlike the others, he is also banned from ELO.
*His ability has no affect whatsoever on Protection: Power cards, which are becoming frequent.
+
*His ability has no affect whatsoever on cards with ability of Protection: Power, which are becoming frequent.
   
 
==Trivia==
 
==Trivia==

Revision as of 16:06, 11 August 2012

Caelus Cr
SKEELZ CAELUS N2 STD 160
Caelus Cr
Clan: Skeelz
Ability: -5 Opp. Power, Min. 2
Bonus: Protection: Ability
Rarity: Rare
Released: July 17th, 2009
Retired: March 21, 2011
Artist: Phallodie
Stars: 5
Stats Lvl. 2: 3/2
Stats Lvl. 3: 3/4
Stats Lvl. 4: 4/6 (Gains Ability)
Stats Lvl. 5: 4/8

Background

No one knows exactly how long Caelus has been running the Academy. But one thing’s for sure, there’s no one living who remembers his predecessor. However, he’s managed to surround himself with the very best teachers and students and although some of his choices can be a little surprising at times, those in the know trust him implicitly.

Missions

Collective Punishment: Inflict 200 Damages with Caelus

Advantages and Disadvantages

Advantages:

  • His damage is 8, which is outstanding for a 5*, since it allows him to 2HKO with almost all of the other members of Skeelz.
  • His ability reduces an opponent's power by 5, which is very high.
  • The minimum for his ability is 2, which is very low.
  • His bonus ensures that his ability stays, as long as he isn't facing an all stop.

Disadvantages:

  • His power is 4, which is low for a *5.
  • He is weak when facing cards like Platinum or Frank, who reduce his power or attack.
  • He is also weak when facing clans that manipulate power or attack, such as All Stars and Uppers.
  • He is 5*, so he takes up a lot of room in your deck.
  • He has some competition from the other 5*s in Skeelz. Unlike the others, he is also banned from ELO.
  • His ability has no affect whatsoever on cards with ability of Protection: Power, which are becoming frequent.

Trivia

  • Despite being the Headmaster of Skeelz Academy, Caelus is also a Mind controlling class teacher.
  • Caelus is also a take-off on Dumbledore, the headmaster of Hogwarts (the school from the Harry Potter series.)
  • He could also be a reference to Professor Xavier, who is the Headmaster of the school that he started for students with mutant powers.
  • Caelus's name is Latin for 'Sky God'.
  • As of March 21st, 2011, he is the first official Collector from the Skeelz.

Card Artwork

LV 2. SKEELZ CAELUSCR N2 STD LV 3. SKEELZ CAELUSCR N3 STD LV 4. SKEELZ CAELUSCR N4 STD

LV 5. SKEELZ CAELUSCR N5 STD

Full Artwork

LV 2. W4vvwd5z