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These are the clans of Clint City:

NAME CLAN BONUS
ALLSTARS v2
All Stars -2 Opp. Power, Min. 1
BANGERS v2
Bangers Power +2
BERZERK v2
Berzerk -2 Opp. Life, Min. 2
DOMINION 42 (1)
Dominion Growth: -1 Opp Power, Min 4
FANGPICLANG v2
Fang Pi Clang Damage +2
FREAKS v2
Freaks Poison 2, Min. 3
FROZN v2
Frozn Revenge: Power And Damage +2
GHEIST v2
GHEIST Stop Opp. Ability
GHOSTOWN v2
GhosTown Day Bonus: +1 Power and Damage

Night Bonus: -1 Opp. Power and Damage

HIVE 128
Hive Equalizer: -3 Opp. Attack, Min. 5
HURACAN 240 Huracan +1 Attack Per Life Left
JUNGO 128 Jungo +2 Life
JUNKZ v2
Junkz Attack +8
LAJUNTA 128 La Junta Damage +2
LEADER 128 Leader Cancel Leader
MONTANA v2
Montana -12 Opp. Attack, Min. 8
NIGHTMARE v2
Nightmare Stop Opp. Bonus
PIRANAS 128 Piranas Stop Opp. Bonus
PUSSYCATS 128 Pussycats -2 Opp Damage, Min. 1
RESCUE 128 Rescue Support: Attack +3
Raptors Logo Raptors Cancel Opp. Attack Modif.
Riots Logo Riots Victory or Defeat: +1 Pillz
ROOTS 128 Roots Stop Opp. Ability
SAKROHM 128 Sakrohm -8 Opp. Attack, Min. 3
SENTINEL 128 Sentinel +8 Attack
SKEELZ 128 Skeelz Protection: Ability
ULUWATU v2
Ulu Watu Power +2
UPPERS v2
Uppers -10 Opp. Attack, Min. 3
VORTEX v2
Vortex Defeat: Recover 2 Pillz Out Of 3

All character cards in Urban Rivals are sorted into one of the available 28 Clans. As shown in the grid above, Clans tend to have different Bonuses which help them in battle. Since each Bonus is different, they will be better suited to different play-styles. For example, Attack-manipulation clans (like Montana or Sentinel) shine in low-pill battles, whereas others like Vortex and Frozn are ideal for calculated risk-taking. Since a Clan's Bonus determines the play-style it can work with, cards within that clan either work well with the Bonus, and by extension the play-style, or they go against it. This can be a factor which affects a card's price point, among many other factors.

Certain Clans stand out in certain game modes, such as Type 2 (dominated by the Hive clan), other clans tend to remain a relatively niche play-style, such as Freaks. Players should carefully choose a clan as it determines their playing style. Unless they plan on spending large amounts of money on packs, they will not be able to get a large number of cards easily, and must therefore focus on one (maximum two) clans that they want to use in-game. This limits the amount of spending needed and can help with deck-building for restrictive game modes like EFC.

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Clans
Clans: ALLSTARS 128 All Stars  •  BANGERS 128 Bangers  •  BERZERK 240 Berzerk  •  20px Dominion  •  FANGPICLANG 128 Fang Pi Clang  •  FREAKS 128 Freaks  •  FROZN 240 Frozn  •  GHEIST 128 GHEIST  •  GHOSTOWN 128 GhosTown  •  HIVE 128 Hive  •  HURACAN 240 Huracan  •  JUNGO 128 Jungo  •  JUNKZ 128 Junkz  •  LAJUNTA 128 La Junta  •  LEADER 128 Leader  •  MONTANA 128 Montana  •  NIGHTMARE 128 Nightmare  •  PIRANAS 128 Piranas  •  PUSSYCATS 128 Pussycats  •  RESCUE 128 Rescue  •  Raptors Logo Raptors  •  Riots Logo Riots  •  ROOTS 128 Roots  •  SAKROHM 128 Sakrohm  •  SENTINEL 128 Sentinel  •  SKEELZ 128 Skeelz  •  ULUWATU 128 Ulu Watu  •  UPPERS 128 Uppers  •  VORTEX 128 Vortex