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These are the clans of Clint City:

NAME CLAN BONUS
ALLSTARS v2
All Stars -2 Opp. Power, Min. 1
BANGERS v2
Bangers Power +2
BERZERK v2
Berzerk -2 Opp. Life, Min. 2
DOMINION 42 (1)
Dominion Growth: -1 Opp Power, Min 4
FANGPICLANG v2
Fang Pi Clang Damage +2
FREAKS v2
Freaks Poison 2, Min. 3
FROZN v2
Frozn Revenge: Power And Damage +2
GHEIST v2
GHEIST Stop Opp. Ability
GHOSTOWN v2
GhosTown Day Bonus: +1 Power and Damage

Night Bonus: -1 Opp. Power and Damage

HIVE 41
Hive Equalizer: -3 Opp. Attack, Min. 5
HURACAN 42 (1)
Huracan +1 Attack Per Life Left
JUNGO 42 1)
Jungo +2 Life
JUNKZ v2
Junkz Attack +8
KOMBOKA 42
Komboka +1 Pillz And Life
LAJUNTA 42 (1)
La Junta Damage +2
LEADER 42 1)
Leader Cancel Leader
MONTANA v2
Montana -12 Opp. Attack, Min. 8
NIGHTMARE v2
Nightmare Stop Opp. Bonus
PIRANAS 42 1)
Piranas Stop Opp. Bonus
PUSSYCATS 42 (1)
Pussycats -2 Opp Damage, Min. 1
RESCUE 42 (1)
Rescue Support: Attack +3
RAPTORS 42 1)
Raptors Cancel Opp. Attack Modif.
RIOTS 42 (1)
Riots Victory or Defeat: +1 Pillz
ROOTS 42 1)
Roots Stop Opp. Ability
SAKROHM 42 (1)
Sakrohm -8 Opp. Attack, Min. 3
SENTINEL 42 (1)
Sentinel +8 Attack
SKEELZ 42 (1)
Skeelz Protection: Ability
ULUWATU v2
Ulu Watu Power +2
UPPERS v2
Uppers -10 Opp. Attack, Min. 3
VORTEX v2
Vortex Defeat: Recover 2 Pillz Out Of 3

All character cards in Urban Rivals are sorted into one of the available 28 Clans. As shown in the grid above, Clans tend to have different Bonuses which help them in battle. Since each Bonus is different, they will be better suited to different play-styles. For example, Attack-manipulation clans (like Montana or Sentinel) shine in low-pill battles, whereas others like Vortex and Frozn are ideal for calculated risk-taking. Since a Clan's Bonus determines the play-style it can work with, cards within that clan either work well with the Bonus, and by extension the play-style, or they go against it. This can be a factor which affects a card's price point, among many other factors.

Certain Clans stand out in certain game modes, such as Type 2 (dominated by the Hive clan), other clans tend to remain a relatively niche play-style, such as Freaks. Players should carefully choose a clan as it determines their playing style. Unless they plan on spending large amounts of money on packs, they will not be able to get a large number of cards easily, and must therefore focus on one (maximum two) clans that they want to use in-game. This limits the amount of spending needed and can help with deck-building for restrictive game modes like EFC.

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