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These are the clans of Clint City:

NAME CLAN BONUS
All Stars -2 Opp. Power, Min. 1
Bangers Power +2
Berzerk -2 Opp. Life, Min. 2
Cosmohnuts Tune Out
Dominion Growth: -1 Opp Power, Min 4
Fang Pi Clang Damage +2
Freaks Poison 2, Min. 3
Frozn Revenge: Power And Damage +2
GHEIST Stop Opp. Ability
GhosTown Day Bonus: +1 Power and Damage

Night Bonus: -1 Opp. Power and Damage

HIVE Symbol
Hive Equalizer: -3 Opp. Attack, Min. 5
Huracan +1 Attack Per Life Left
Jungo +2 Life
Junkz Attack +8
Komboka +1 Pillz And Life
La Junta Damage +2
Leader Cancel Leader
MONTANA v2
Montana -12 Opp. Attack, Min. 8
NIGHTMARE v2
Nightmare Stop Opp. Bonus
OBLIVION Symbol
Oblivion Copy: Opp. Ability
OCULUS Symbol
Oculus Infiltrated
PARADOX Symbol
Paradox Asymmetry: Damage +3
PIRANAS Symbol
Piranas Stop Opp. Bonus
Pussycats -2 Opp Damage, Min. 1
Raptors Cancel Opp Attack Modif.
Rescue Support: Attack +3
Riots Victory or Defeat: +1 Pillz
Roots Stop Opp. Ability
Sakrohm -8 Opp. Attack, Min. 3
Sentinel +8 Attack
Skeelz Protection: Ability
Ulu Watu Power +2
Uppers -10 Opp. Attack, Min. 3
Vortex Defeat: Recover 2 Pillz Out Of 3
ZENITH Symbol
Zenith Bet >3 Pillz: +3 Life

All character cards in Urban Rivals are sorted into one of the available 35 Clans. As shown in the grid above, Clans tend to have different Bonuses which help them in battle. Since each Bonus is different, they will be better suited to different play-styles. For example, Attack-manipulation clans (like Montana or Sentinel) shine in low-pill battles, whereas others like Vortex and Frozn are ideal for calculated risk-taking. Since a Clan's Bonus determines the play-style it can work with, cards within that clan either work well with the Bonus, and by extension the play-style, or they go against it. This can be a factor which affects a card's price point, among many other factors.

Certain Clans stand out in certain game modes, such as Type 2 (dominated by the Hive clan), other clans tend to remain a relatively niche play-style, such as Freaks. Players should carefully choose a clan as it determines their playing style. Unless they plan on spending large amounts of money on packs, they will not be able to get a large number of cards easily, and must therefore focus on one (maximum two) clans that they want to use in-game. This limits the amount of spending needed and can help with deck-building for restrictive game modes like EFC.

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