Urban Rivals Wiki
NIGHTMARE GHUMBO N2 HD 673
Clan Nightmare
Bonus Stop Opp. Bonus
Ability -10 Opp. Atk, Min. 7
Rarity Uncommon
Artist Madchewi
Released September 10, 2009
Stars 5
Stats Lv2 5/1
Stats Lv3 6/3
Stats Lv4 7/4
Stats Lv5 7/7(Ability activated)

Background

Having devoured anything and anyone who ventured into the swamps, Ghumbo ended up very low on provisions. In order to find new prey and vary his diet a little, he headed for Clint City and ensconced himself with the Nightmare clan, who didn't have much choice in the matter.

Missions

  • Nightmare Come True: Win 20 fights by finishing with a knock-out from Ghumbo (20/11/2010 - 19/12/2010)

Advantages & Disadvantages

Advantages:

  • His base power is 7, which is good for a 5*.
  • His base damage is also 7, which is good.
  • His ability removes 10 attack from your opponent, which means your opponent must use a lot of pills to overcome that.
  • The clan bonus cancels an opposing card's bonus, which makes fights with him a lot easier.

Disadvantages:

  • Because of his ability and stats, he is almost always ELO-banned.
  • The minimum for his ability is 7, which is the same as his base power, meaning you may have to use a pill or more to make sure you win with him.
  • He is a 5*, so he takes up a lot of room in your deck.
  • He has competition from the other 5* in Nightmare.

Strategy

Trivia

  • His name is a play on the word 'gumbo', which is a soup that is often eaten in the Southern states of America.
  • In the south, there is also a vast region of swamps (like the Bog Swamp Demon), which refers to Ghumbo's origins.

Full Artwork

External links

  • External link