The Empire considers warrior-princes to be a national treasure and Prince Jordygn is no exception. As a result he's been subjected to the Vortex's very thorough educational and developmental program which consists of the following: 1. Feed the infant with a nutritious crystal solution. 2. Fine tune the child's inherent aggression and natural abilities. 3. Provide him with toys suited to his physical development. 4. Let him amuse himself on minor battle fields. A sure-fire system!


  • Baby Basics: Win 10 rounds with Jordygn
  • Abuu, abuu? Boom!: Win 40 fights by finishing with a knock-out from Jordygn
  • Royal Tantrum:

Advantages & Disadvantages


  • His base power is 8, which is good for a 4*.
  • His base damage is 4, but becomes 6 with fury, allowing you to 2HKO with other members of Vortex.
  • His ability allows him to copy the bonus of an opposing card, which helps when fighting against clans, such as: the All-Stars, the Uppers, and the Sakrohm. His ability also helps to increase his power and damage if he is facing: the Ulu Watu, the Bangers, the Fang Pi Clang, or La Junta.
  • His ability helps to play mind games on your opponent, depending on what kind of clan they are using. As such, he makes a very good bluff.
  • The clan bonus gives you 2/3 pillz back if you lose with him.


  • His base damage is 4, which is not good for a 4*.
  • His ability doesn't work against GHEIST, Roots and Skeelz.
  • He has competition from the other 4* in Fang Pi Clang.
  • He is a 4*, so he takes up room in your deck.


Card Artwork

Full Artwork

Community content is available under CC-BY-SA unless otherwise noted.