Clan Riots
Bonus Victory or defeat: +1 pillz
Ability Confidence: Power +5
Rarity Common
Artist CecilDeGantes
Released March 16, 2017
Stars 2
Stats lv 1 2/2
Stats lv 2 4/4 (Gains Ability)


Marlin has always dreamed of exploring the ocean depths and its sea life. So, he made himself a diving suit to descend into the underground sea and reach the ocean by a tunnel connecting the two. However, just recently, his wonder has given way to concern: his new friends, the marine creatures, are a lot more difficult to find than they used to be, as if they were hiding from something much bigger...


  • Ichthyology: Inflict 30 damage with Marlin.
  • Exploration: Gain 10 pillz with Marlin in ELO mode.

Advantages & Disadvantages


  • As a potential 2* 9/4, Marlin is incredibly useful in any deck.
  • The Riots Bonus works either as a bluff or as an added effect with Marlin's 4 Damage.


  • Weak to SoA. Stripping Marlin of 5 Power will probably be the factor that decides the round.
  • His ability is conditional and therefore predictable: a very high risk/high reward card.
  • His Bonus doesn't work directly with him to help him win the round (although if not played on turn 1, he could benefit from the extra Pillz).


Card Artwork

Full Artwork

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