Milton's got a big problem. The more books he reads, the more things he learns and the more complicated mathematical theorems he gets to grips with, the more his mind expands and the more his muscles grow. And with his IQ of 225, things are really starting to spin out of control. I mean who’s going to take an astrophysicist who looks like a bodybuilder seriously?
- …the echoes of the locket: Inflict 15 Damages with Milton (10/05/2013 - 14/07/2013)
- Tell me everything, Kerry!: Win 40 rounds with Milton (28/03/2014 - 01/06/2014)
Advantages and Disadvantages
- His base power is five, which is good for a 2*.
- His opponent loses 3 power when his ability is activated.
- The minimum for his ability is very low.
- His damage is good for a 2*.
- He is a 2*, so he makes room for other powerful cards in your deck.
- His bonus ensures his ability stays, so long as he isn't facing an all stop.
- His ability is Revenge, which may make things a bit uneasy.
- His power is low, so he may have trouble against some of the other clans, such as the Sakrohm and the Uppers.
- He has competition from the other 2* in Skeelz.
- A good strategy is to use a damage reducer first, which will reduce your opponent's damage. Then, you should play Milton, as his ability will lower a card's power by three, with a very low minimum of one.
- His bio might be a reference to the saying, "Knowledge is power."
- His body and personality are similar to Beast from X-Men, who is smart, yet strong.
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