Ever since he took his first steps, Ramar was destined to master the ancient martial art of Kalaripayattu. Agile, quick and tough, he quickly got to grips with all the traditional weapons before embarking on a journey of initiation across the world. He finally ended up in Clint City which, according to legend, was home to the era’s greatest warriors. There, after a series of impressive duels, he was welcomed as an honorary pupil at the Fang Pi Clang Monastery. Nevertheless, he continued to scour the rooftops of Clint City, always on the lookout for new opponents with unusual fighting techniques that would allow him to fine tune his skills and become truly invincible.
- Ancient Martial Art: Gain 30 Life Points with Ramar
Advantages & Disadvantages
- His base power is 8, which is good for a 4*.
- His base damage is 4, but becomes 6 with fury, allowing you to 2HKO with other members of Fang Pi Clang.
- His ability increase your life by four, which is a lot.
- The maximum for his ability is 16, which is very high.
- His ability makes him a good bluff.
- The clan bonus increases his damage by two, making him a potential 8/6.
- His base damage is 4, which is low for a 4*.
- His ability is Killshot, meaning you must think how many pills you have to use in order for it to activate.
- SoA takes away his chance to increase your life.
- He is weak against SoB, since he won't be able to increase his base damage.
- He is a 4*, so he takes up room in your deck.
- He has competition from the other 4* in Fang Pi Clang.
- His fighting style, Kalaripayattu, is an actual fighting style that originated in India, and has since become renowned throughout most of Asia. The fighting style mainly uses a shield and a curved sword to fight, which is what Ramar uses in his later artwork.
- The name of the character makes a reference to the legendary Hindu character, Rama (whose name is Ramar in Tamil).