Background[]
Despite a diet consisting of kebabs and pizzas and a yearly subscription to Gyro’s, Sleam just can’t seem to put on weight and although he dreams of an XXL physique, he seems forever destined to be trapped in a size Small body. But never fear, he hasn't given up yet and one way or another he’s determined to fulfill his dreams…
Web comic[]
This card hasn't appeared in a web comic yet.
Missions[]
None at the moment.
Advantages and Disadvantages of the card[]
Advantages:
- His base damage is 7, which is good for a 4*.
- His ability increases his power by 4, making him a potential 7/7.
- SoB doesn't really hurt him, since he can still rely on his ability to increase his power.
- His ability is obtained at level three, so he is useful then.
- The clan bonus increases his power by 2, making him a potential 5/7.
- If you use his ability and bonus together, then he becomes a 9/7, which is very good.
Disadvantages:
- His base power is 3, which is very low for a 4*.
- His ability is Courage-based, meaning you only get two chances to activate it.
- His ability also makes him very predictable.
- He is weak against SoA, since he loses his ability and must rely on his bonus.
- His main weakness are all-stops, since he must stick with his low base power of 3.
- He is a 4*, so he takes up room in your deck.
- He has competition from the other 4* in Bangers.
Tactics[]
- Good leaders to use with Sleam are Eyrik and Memento. Eyrik's ability to lower the opponent's power will help Sleam gain the upper hand in battles or even the odds if his ability is cancelled, while Memento allows him to be played at any time.
Trivia[]
- Sleam is a variation of the word, Slim.
Card Artwork[]
Full Artwork[]
Useful links[]
[]
|