The inhabitants of the planet Keytoohel have some funny beliefs. Adulators of Glibon Dashra Sakrh, they follow his teachings in their own special way. Take, for example, the 17th law of the Great Cosmic Book of Everything and Nothing: "Absorb and transcend what is good in others". This they apply to the very letter. Virginia, a Keytoohelian emissary, will therefore take your best genes and equipment, which she will then easily assimilate and put to far better use than you ever did while living.
- Hunt and Assimilation: Win 25 rounds with Virginia
- The Genes of the Perfect Being: Inflict 250 Damages with Virginia
- Keytoohelian emissary:
Advantages & Disadvantages
- Her base power is 7, which is good for a 5*.
- Her base damage is 6, which is also good.
- Her ability cancels an opposing card's ability, which makes fights easier.
- Because of her ability and stats, she makes a good bluff against your opponent.
- SoA doesn't bother her, since she can rely on her clan bonus to weaken your opponent.
- The clan bonus removes 8 attack from your opponent, which helps in low-pill fights.
- She has her ability right from the start, so she is usable then.
- Her ability doesn't work against Skeelz, whose bonus prevents their abilities from being cancelled.
- Her ability works against her when she is facing cards with the ability, Stop.
- She is a 5*, so she takes up a lot of room in your deck.
- She has competition from the other 5* in Sakrohm.
- The helmet she wears in her fouth and fifth levels is a nod to the alien from the Predator series.
- She is one of the few cards in UR who has her ability right from the start.
- Her bio could be a nod to the Sci-fi horror film, The Thing, directed by John Carpentar, and followed by a prequel with the same name. In the film, an alien, in the form of a dog, is able to slip into an American research station where it changes into it's more grotesque form and assimilates most of the men stationed there, until it is blown up by the pilot.