Ever since Quinn managed to inject new life into the world of cup and ball, the Clint City kite competition had become one of the city's dreariest events, which was why Weifang's proposal to set up a kite race fell on deaf ears when he first suggested it to Eyrton. Laughing, Eyrton had said that he’d help him with his project once Weifang had learnt "to flirt with the seagulls". But as is always the case in this type of story, an ancient parchment belonging to an honorable family made its way to the surface and then all Weifang had to do was adapt the plans of these ancient men-carrying kites to create the AS Kite Race!
- Weifang's Take-Off: Win 15 rounds with Weifang
Advantages & Disadvantages
- His base power is 8, which is good for a 5*.
- His base damage is 5, but becomes 7 with fury, allowing you to 2HKO with other members of All-Stars.
- His ability prevents his power from being reduced, which helps when facing his clan.
- SoA doesn't really bother him, since he can still rely on his clan bonus.
- SoB also doesn't weaken him, since his base power is high.
- The clan bonus reduces an opponent's power by two, which helps in low-pill fights.
- His base damage is 5, which is low for a 5*.
- His main weakness are cards, like: Alexei, Striker Cr and Rolph, who not only cancel out his ability, but also reduce his base power.
- He is weak against damage reduction, since his base damage is low.
- He is a 5*, so he takes up a lot of room in your deck.
- He has competition from the other 5* in All-Stars.
- Weifang's name comes from a city in China that is known for its international kite festival.
- His final two forms are based on the base-jumping skydiving style that uses jumpsuits, instead of traditional parachutes.