|Bonus||Stop Opp. Ability|
|Ability||Defeat: Poison 1, Min. 4|
|Released||December 30, 2010|
|Stats Lv2||7/1(Ability activated)|
Growing her worms is a tricky process for Astrid that needs close supervision. But when Wurmhol was still in his vat, Astrid was arrested by Dayton for having trashed the sidewalk where her worms relieved themselves. And by the time she was released, Wurmhol had grown too big to be kept on a leash! So, she now let's him take himself off for walks in the sewers, where he gobbles up everything he encounters.
This card has not been in a Web comic yet.
None at the moment.
Advantages and Disadvantages of the card
- 7 power is good for a 2* card.
- His ability assures a good bluff as well as a useful boost if the round is lost.
- His ability is Poison, which helps makes fights much easier after it is activated.
- The GHEIST Bonus means that it doesn't have to worry about abilities apart from Nightmare, Piranas and Skeelz cards.
- He is only a 2*, so he allows you to make more room in your deck.
- He is a cheap common card, and can therefore easily be purchased.
- Because of his low damage, he is immune to damage reducers.
- 1 Damage is useless, so this card is only 'useful' for the ability, which makes it predictable.
- It has to lose to get its ability meaning the opponent will inflict damage.
- It's main weakness is Stop Opp. Ability. If it is facing an opponent with this ability or bonus, all he is left with is 1 damage, which will not help you in the long run.
- The minimum for his poison is high, and even if he loses on turn one will only get rid of a maximum of three health.
- There are a lot of 2*s in GHEIST, so he has a lot of competition.
- The best way to use this card is to make it lose against cards with low damage like some damage reducers.
- He looks very much like the Worm from the Monster Rancher series.
- His name is a play on the word, 'wormhole.'